I'm a software engineer combining AI agents, backend development, and systems programming. I build production-grade platforms, LLM pipelines, and automation workflows - from financial data marketplaces to voice AI and custom game engines.
A B2B Data-as-a-Service marketplace for institutional-grade trading datasets - order book L2/L3, OHLCV, sentiment, and AI training data. Vendors upload datasets; quants and AI researchers discover, preview, and purchase them with escrow-protected payments.
Model Context Protocol server for QuantPlace. Lets AI agents (Claude, Cursor, Windsurf) search datasets, preview samples, check metadata and evaluate vendors directly inside the IDE - no browser needed.
Personal prompt engineering toolkit. A collection of reusable prompt templates, evaluation utilities and multi-step reasoning patterns built during AI model training work at Outlier.ai.
C++ integration of LLM-powered AI companions into Unreal Engine. Custom plugin bridging UE5 actor lifecycle with real-time language model responses for NPC dialogue.
Custom game engine built from scratch in C++ on top of OpenGL. Includes a scene graph, entity-component system, shader pipeline, and basic physics.
Open to interesting projects, collaborations, and contract work.